![]() It’s not all good though… on first impressions loading up Vib Ribbon, the title screen starts off well and sets the tone for the whole game and introduced Vibri waling around the screen while the title track played… although the first signs of the game’s limitations show here as the title track lasts mere seconds before looping and quickly grates. There are plenty of short animations throughout the game using the wireframe engine featuring him that really do bring our long-eared friend to life remarkably well and while he’s not a character that you could see taking the lead role in a major title, he’s incredibly charismatic in his own unique way. ![]() Sound fits the game well to with an undertandably J-Pop approach but with plenty of cutesy sounds effects and speech that bring Vibri to life. #Vib ribbon ps4 fullVibri is still full of character and at no point does the game look cluttered or confusing and everything is easy to make out. Visually the game is incredibly simplistic as the screenshots show opting for a vector graphics approach seen in the arcades in the early 80s but this works surprisingly well. One the tougher settings, combined obstacles also appear that require multiple button presses adding an extra twist to the game. Each round features two songs (performed by Japanese group Laugh and Beats) and as you progress through each round and level, the tempo increases, and as such the rate at while the obstacles appear increases as well. ![]() The game is split over three difficulty levels – bronze, silver and gold and each of these is split into two rounds. You need to be careful though as if Vibri devolves too many times and collides with too many obstacles then it’s game over. Mistime the button press and the line starts to distort and eventually Vibri devolves into different creatures including a frog and a worm making traversing the Ribbon more difficult but successfully bypass enough obstacles and Vibri can evolve, the peak of this is his winged form. His only “companion” as he travels the line, the Vib Ribbon, is music that helps him along the way but whatever he is listening to affects the ribbon, shaping it, and distoring it, placing obstacles in Vibri’s way that he has to negotiate.įour main types of obstacles are thrown in his path – blocks, pits, jagged lines and loops and these can be traversed by pressing the appropriate button on the PS Vita – L, Down (on the D-Pad), X and R respectively although timing of these is critical. Vibri can be best described as a dancing rabbit living in a monochromatic word who hops, skips, and jumps along a never ending line avoiding obstacles in his way. ![]() This is especially important in the case of Vib Ribbon as I’ll explain later on…Īs with the other games developed by Masaya Matsuura, Vib Ribbon is a somewhat surreal experience. #Vib ribbon ps4 pspAs with virtually every PS One Classic that is available to buy from the PSN Store, this game runs on the PS3, PSP and PS Vita but while I have played the game on all three systems, I am only looking at it in relation to the PS Vita for the purpose of this review. But has it been worth the wait?īefore I continue I do want to stress one thing about Vib Ribbon and this review in particular. Unusually for the PS One, gamers in the UK and Europe were well served with the game as it was released here as well as in its native Japan but not in the USA, unusually and it’s only now with its release as part of the PS One Classics range that it’s available officially for our American friends. Released back in 2000 and developed by the creator of the classic PaRappa the Rappa, Masaya Matsuura, as with his other games, this was a unique take on the music rhythm games starring a charismatic rabbit, Vibri… Vib Ribbon has been a long time coming to the PS One Classics range. ![]()
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